AI Insights · Timothy · October 2022
Top Superhero Games on Android in Europe Q3 2022
In the third quarter of 2022, superhero games on Android in Europe saw varying trends in downloads, revenue, and active users. Here’s a closer look at the top five performers.
In the third quarter of 2022, superhero games on Android in Europe experienced diverse trends in their weekly downloads, revenue, and active users. Here’s a detailed look at the performance of the top five games, based on data from Sensor Tower.
Blue Hero Rope Game by Zego Global Publishing saw a significant surge in weekly downloads in early August, peaking at around 630K. However, this number gradually declined to approximately 99K by the end of September. The game also recorded a peak in weekly active users, reaching 795K in late August, but this number decreased to around 191K by the end of the quarter.
Little Monster Rope Game from Zego Studio maintained a relatively stable download rate throughout the quarter, with weekly downloads fluctuating between 63K and 123K. The game’s weekly active users increased consistently, peaking at around 701K in early September before slightly declining to 630K by the end of the month.
Rope Hero: Vice Town by Naxeex Action & RPG Games experienced a steady download rate, with a peak of approximately 109K in early August. Weekly active users showed consistent numbers around the 500K mark, with minor fluctuations throughout the quarter. The game’s weekly revenue ranged between $328 and $658, with a noticeable peak in late August.
The Superhero League by Lion Studios had a varied performance in terms of downloads, starting at around 108K in late June and ending at approximately 53K by the end of September. The game’s weekly active users saw a gradual decline from 517K to around 329K over the same period. Revenue remained relatively low, peaking at $46 in early August.
Miraculous Ladybug & Cat Noir by CrazyLabs LTD maintained a stable performance in terms of weekly downloads, averaging around 72K to 75K with minor fluctuations. Weekly active users showed a slight decline from 754K in early July to about 609K by the end of September. The game’s weekly revenue fluctuated between $1.9K and $2.6K, peaking in early August.
For more in-depth insights and data on mobile app performance, visit Sensor Tower.